After reading some of the threads in the Mods -> Mekanism section, I'm thinking that we will need to create some standards for certain operations, and conversions, and a standard class in UE that will assist in conversions. The operations in question include, but are not limited to; Smelting, Auto-crafting, Auto-mining, High-efficiency refining (double / triple ore output) Through the conversions, energy output of generators relative to the operations must scale to match existing systems, such as BuildCraft, or IC2. The energy units and systems in Forge mods that are known to me are; Minecraft Joules (MJ) (Pneumatic Power, in BuildCraft and Thermal Expansion) Energy Units (EU) (Industrial Craft and Industrial Craft 2) Charge (???) (Factorization) Joules / Watt Hours (J / W) (Universal Electricity) Watts, Expressed as Volts and Amps (???) (RedPower 2) We will need a standard rate of conversion to and from each one, and a conversion helper class, if we are to be 'universal'. I am volunteering to write this, though. But I will write it after all the values are agreed on by the prominent members of the Universal Electricity community, and the layout of the conversion helper is agreed on by the modders using Universal Electricity.